Map & Location Infos

Academy Map 

 

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ADMINISTRATION/STUDENT LOGISTICS RELATED

 

 

 

Checkpoint is where new students are registered into the Academy, and receive their tattoo(s).

 

Administration is where administrative matters are handled. All student records are stored there. A Terron diplomat has arrived on campus for paperwork and furthering ties between the continents. She is a drow, and her name is Nimue. She can be found there, and is more than happy to educate any student about the Drow culture.

 

Heroes' Row is a place of three statues. One holding a flame, one a staff, and one a greatsword and a heart. The one holding the staff is Glacius, the Headmaster of Glacier Academy. He is the most powerful elementalist alive, and as the founder of the Academy has found this spot. The one holding the greatsword is Ugme, an orc that was married to Glacius and fought fiercely to make the existence of the Academy possible. It is said she vanquished an entire camp of slavers, a small country in and of itself, on the very spot where the Academy now stands. Ugme is known as one of the strongest warriors to have ever lived, and she faced a happy end: a rarity in these times. She died of old age, and after that Glacius never remarried. To honour that, she holds a heart and a sword, for both were necessary for the creation of this institute. The third figure holds a flame in their palm, but their facial features have rubbed off: it is clear that he may have been a man, and perhaps their ears were once pointy. Even the nameplate on the statue is tarnished.

 

 

 

Lecture Buildings hold lectures. If looking for a Professor, it's a great place to start. As these are the heart of the Academy, the surveillance is tight and no misdeeds will be tolerated.

 

 

 

Student Council building is where you may apply for student council. Benefits are granted for the chosen ones. It's also an excellent place to study if you want to show off to the council, or make connections. building is where you may apply for student council. Benefits are granted for the chosen ones. It's also an excellent place to study if you want to show off to the council, or make connections.

 

 

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THE ROW OF THREE

 

 

 

Meditation Rooms are a place of quiet. It is the smallest in a row of three, but no less impressive. Its rooms are bare of decor, save for massive carvings of long past philosophers and leaders on the walls and roof. Everything there is a simple grey, letting the mind rest. The lighting is always dim and calming. No Workers can be found here. It is seen as impolite to talk any louder than a whisper. You may contemplate, further your spirituality, mediate, or explore its ancient halls. It is said to be the oldest building in the school.
This area also holds heated sauna rooms, completely made from stone, for socialisation and relaxation. There are also bathes, carved straight to the floor from pure stone, that you may immerse yourself in. You recover from wounds and ailments faster in the relaxing steam.
There is also a secret room, a Room of Sorrow, where one may meditate over the loss of a loved one. At the end of the meditation session, the character will randomly be transported to one of the three graveyards within the Academy. You may use an online randomizer, pull papers from a hat, or ask a player to do so for you. This does not require a Masternote but if wanted, feel free to contact the owner [Sugar].

 

 

 

Library is a wooden building built on stone pillars. It is decorated richly, with darker undertones. Several floors of books on dark mahogany shelves can be found, some so tall it almost feels impossible to see their end. Tables of all lengths are laid along the halls, some sitting two and some sitting twenty. There are several study alcoves and dark satin couches, with window spots for plenty of light for tired minds. Several cats wander the halls. It is widely known that it is best to respect the cats, and the librarian: although the mysterious figure remains hard to find.

 

 

 

Temple is a place for priests and religion. It is a massive building made of blue-tinted marble. It is by far the largest building on the campus, making students feel dwarfed in its presence. It is surrounded by greenery and beautiful plants, vines climbing up the outside pillars. The Halls are airy and clean, with bright sunlight always streaming down from the partly-glass-roof. During the night, hundreds and thousands of candles are lit, and Priests can always be found walking around.
Blood magic users may come and perform a ritual of Choosing free of charge. In this ritual they bleed into a goblet and place it in front of a statue of their choice: The Mother or the Warrior. This chooses their path in mana. It is seen as a symbol of status to perform this rite.
Besides this, the wide halls of the Temple hold an Infirmary for the injured and a Room of Offering. The Room of Offering is a small, closed room. It has no windows, and only one candle that is everburning. It is round, with several altars all along the walls. One may sacrifice to their chosen Deity there, in full privacy. Not even the Priests will know what will transpire in this room. Every altar has a small statue of the Deity it belongs to. If unsure, it is best to choose the one in the middle. The middle one holds no statue, and will answer with intent and hope. What alignment of deity do you desire? One to protect you - or one that may make you worthy?

(NEW) Any student may apply for priesthood apprenticeship, gaining access to a secret herb room in the Temple. Although the secrets of these books remain mysterious for students, coming to this room may be of use if one has encountered poison. Workload cleaning & maintaining the temple 1 hour every morning. They will be given grey robes, and will be expected to act and uphold the honour of the Temple.

 

 

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EVERYDAY LIFE RELATED

 

 

 

 

❆ Faerie Bridge is the most convenient way to get from one side of campus to the other, an invaluable time-saver and an essential feature of the Academy. It is beautiful, true master craftsmanship made by the best of their time. Fairies so small they seem like lit-up-moths reside there. They do not speak our tongue. Should you offend or hurt them, you may never pass this bridge again. They love elves, and anyone with electricity or fire element, letting them pass without cost. Others must occasionally offer food (milk, bread, honey, flowers, herbs) to pass... Or risk offence.

 

 

 

❆ Market is where you may buy food, gear and find work. About a few thousand Workers and their children live there. Stronger students will find it easy, quite well-paying work magically lifting heavy loads for farmers and workers. This may be done either by brawn or by mana. Those not afraid of burning their whiskers can find low-paying work at blacksmith forges (may rise if promoted).
The Market has several interesting destinations, such as the main square. There one can find a fountain and countless vendors, sellers, and craftsmen. The cheer is good and loud. After hours, when the sun has set, the lower part of the Market lights up. There one can find the Gambling Den and, should one be interested in such things, criminal work.

 

 

 

Farms, Fishery, Water Mill, Barn, and the Mill are a popular, safe place to have a relaxing walk. Perhaps you'd like to warm up your muscles by honest work, or sit on the pier and try your luck at fishing? Or perhaps peek inside the barn? Be warned, it is not only one or two students that have had their roll in the hay there.

 

 

 

Animal Barracks are where you may store your animals or study the many magical ones the Academy is holding there. All books on animal taming are held here.. some even forgotten. Below the building there is a secret room with mana-binding chains. Makes one wonder why that may be.

 

 

 

❆ House of Aurora is a small, circular building meant for relaxation. The only object inside is a circular bed in the centre of the floor. Once someone lays down the ceiling is decorated by Aurora Borealis, singing soothingly. This facility is meant for those suffering from anxiety and insomnia, the magical calmness of the song calming even the most restless soul and allowing them a good night's sleep. The building is magically locked and to reserve a spot one should consult professor Annabelle.

 

 

 

❆ Celestial Sanctuary is a building sponsored by the Solstice family. They were insistent on the Academy having grounds for those believing in the Celestial Power to pray and worship in. The building has large windows made of stained glass, obscuring the view from outsiders but allowing people inside of the building unlimited access to see the outside. The flooring looks like water but can be normally walked upon. Inside the church is a simple white altar to kneel upon and pray while an oddly comforting light bathes you in its loving embrace.

 

 

 

Hall of Fame is purely dedicated to honouring graduated students that have committed great achievements during or after the Academy. The halls are filled with statues of the students along with a plaque with their name and a brief description of their heroics.

 

 

 

Observatory is one of the two buildings dedicated to learning about the sky, stars and planets. In this building it is possible to observe these things through a massive telescope, one that the Academy prides itself in. Through chanelling of mana it is possible to locate different astronomical objects quickly. 

 

 

 

❆ Planetarium is one of the two buildings dedicated to learning about the sky, stars and planets. However, this particular building has become a popular spot for dates due to the beautiful and comfortable facilities inside. Some behaviours witnessed inside have made it so it isn't uncommon for Workers to be seen cleaning it frequently.

 

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TRAINING RELATED

 

 

 

❆ Mana Hall is where the mana lessons are held. It is a massive stone building that proudly has the Academy Flag on its rooftop. This is a cavernous hall made of pure, bare stone. There are healers to help if you fall into mana exhaustion or get injured, so it is a safe place to practise or duel. At the back, there is an Infirmary. Walls are reinforced to be unbreakable. Mana professors sleep here, should you need their counsel at odd times. Any students that help clean the halls (1h every morning) can receive occasional private lessons and will be loved by the professors.

 

Training Yard is a place to train physical skill. There are training dummies, mud pits, obstacle courses, and a massive storage of weapons. The place is lit up around the clock, so students may go and hone their skill at any time. The physical skill teachers sleep there. You can find 0,2 skill gain an hour here, but you may only stay 1 hour a day. That's exactly how brutal the Professors can be. Fuck around and find out.

 

Club Rooms hold many clubs, usually racially divided. Officially, of course, discrimination is not allowed. You may not gain skills faster here, but you can practise a certain aspect of your magic or race here. For example, you may take a course on flying, fire resistance or invisibility, making you be able to learn them faster and use less mana when performing it. This costs money, more for rarer skills.

 

Tournament Ground is where you can practise and apply for the tournament team, or alternatively try out magic or tricks that require a large space. The doors are always open for students, but you must bring your own light if you come at night. Especially for races that can fly or levitate, this is a valuable spot. For the Tournament, practice takes place at 4-6am every morning, taking 2 hours. You will gain normal physical skill (0,1/h) during this, but will occasionally receive gifts from teammates that can help you.

 

 

 

House of Poison is an empty house with a few empty tables inside it. There seems to be no-one there.

 

 

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DORMITORIES

 

 

The dormitories are a place for sleep and rest. Both buildings are made of slightly yellow brick, with thick dark oak doors. They are three stories high, and each room has a number on its front. Each room houses a small, modest mana-powered clock on its wall. This will show the time accurately. That is where the similarities end between the two dorms.

Both dorm residents may go into the Dining Rooms, which are located in the meeting point of the two Dorm buildings. There the Academy offers free breakfast, lunch, and dinner. More hard-working students may go into the Kitchens behind the Dining Room to help in this preparation, although there is no known reward. Workers do know quite a bit of gossip, though...

 

 

 
Basic Dorms smell slightly of mould, and the rooms are so small one can touch opposite walls at once. The conditions are musty, dusty, and the Workers rarely come to clean. Such is the fate of the penniless. Some windows are broken, and even the summer draft can be cold. There are tales of mutated spiders living within the walls, although nobody has died of them, as far as the general public is aware. If a student needs a modification that is necessary for life (such as, they need to sleep in a water tank or cannot walk) those will be provided, but not any more.

 

 

 

For the Luxury dorms, even the building itself is more grand: the bricks shine, and there are beautiful plantations on its front. A Worker will open the door for any students entering. The rooms and hallways are kept spotless. Any and all customizations are possible, with spacious rooms and the best materials used. If feeling peckish, students may even choose to ring a bell for a late-night snack.

 

The Greenhouse is a large, square building attached to the luxury dorms with entrances on all four sides. Its glass doors are always slightly condensed and a small entrance area to leave items you don’t want to carry inside is separated by thick leaf-like curtains. Inside, areas of vegetation are separated by a small stream of water running all across the greenhouse, its sounds creating a peaceful harmony. The air inside is thick and muggy, a heat that can only be described as directly from a rainforest. Most plants inside thrive in this, the select few that do not have smaller greenhouses of their own catered to their perfect growing circumstances, such as a greenhouse entirely dedicated to plants thriving in the coldest, iciest conditions. Butterflies and insects inhabit the area, feeding off the vegetation inside. Plants grow from ground and ceiling alike. You are allowed to tend and take from the areas that are for public use, the ones for lessons and private use are barricaded off by small ropes and name signs. Rich students could request to buy a piece of the greenhouse for personal usage with Professor Ae. 

 

 

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NATURE SPOTS

 

 

 

❆ Wild Forest is an uncultivated area. Not even the academy fully knows what it holds. There are many beasts and medium-to-rare herbs. Please note that the forest seems to warp distance and it can be difficult to find your way out. Light elementals are not affected by this! Some locations that have been found include the Blood Temple (which you may enter at your own risk, nothing is known of it at the moment), Professor Ae's garden (which seems almost impossible to find), and Hill Hornsorrow, a huge hill full of fauna and flora. The Fae from the Faerie bridge live and sleep there, with a one-stone narrow path leading to the top. Rare herbs may be found there.

 

 

 

Fauna Park is a cultivated, safe area full of low-to-medium rank magical plants and herbs. It also holds minerals and stones. Those with affinity for Earth element may sometimes find an herb known as Secondstart that activates adrenaline and gives 5 minutes of higher mana. Also a popular place for a romantic walk, seen as a way to announce a relationship getting serious.

 

Lake Peace is perfect for swimming and spending time in. It is uninhabited and free for students to use. There are some fish and low rarity herbs and stones on the bottom of it. Most valuable of them is Bloodweed, which can stop bleeding or nourish vampires in an emergency.

 

 

 

Waterfall is a beautiful spot with an unlikely waterfall, with water seemingly bubbling from in between rocks and gushing into Lake Peace. This spot is perfect for a kiss behind the waterfall, against the rocks in perfect privacy: or perhaps for a relaxing massage, standing beneath the strong current and letting the fall of water knead your muscles.

 

 

 

Rose Garden is a place imbued with earth and light mana. The everblooming roses leave a path leading towards the waterfall. The flowers light up during night, creating a soft atmosphere. It is a romantic spot to take someone you might woo - perhaps the mystical powers in the air might make a potential love interest more inclined to accept your advances.

 

 

 

❆ Snow Garden isn't truly snowy, but is nicknamed that due to only white plants growing there. The centrepieces of this garden are a large wisteria tree hovering above Lake Peace and a small pavilion with statues in remembrance of a powerful priest. The garden is a sight to behold in the otherwise green Academy, and a popular spot for people preferring a cooler environment due to lower temperatures in the garden.

 

Lake Amor is an odd place. Swimming in it is very refreshing and popular among merpeople. Although, one seems to stop feeling emotions when they swim to the small island in the centre of it. It is perfect for those heartbroken, or those needing a spot to practise ice spells. It seems like the cold of the element can't quite reach the heart here, giving 0,2 mana skill gain an hour instead. However, beware of staying too long. The numerous statues there do look very lifelike. Students have later discovered sirens living there: perhaps they would talk to someone with Water mana?

 

 

 

❆ Spore Forest is a lesser known forest near f Lake. It seems even the Academy is ashamed of its existence, for it is hardly ever mentioned. Information on it may be found in the secret herb room of the Temple that Temple apprentices may access, but not in the usual Library. What truly makes this forest special is that it holds no trees: instead, it is made of massive mushrooms. Everywhere one looks there are mushrooms, small and large. Many taller than large trees. During the night, some glow. During the day, some sing.
The special fact that makes the Academy so hesitant about it is that there are special spores that the mushrooms emit. Earth elementals are not affected by them, but everyone else is. They afflict one with a mood so strong it is inhumane and almost impossible to resist. The effects last for about two hours, and you will be immune to the spores for the next 22 hours.
Once you enter and breathe in the spores, please roll a dice, pull a paper from a hat, or use an online randomizer to decide one of the following moodlets to be afflicted with (you may also ask any manager): 1) Anger 2) Sadness 3) Lust 4) Extreme Laughter 5) Hunger for Knowledge (ping Sugar if this, it is special) 6) Sleepiness.

 

 

 

Skull Lake is empty. The water is almost black and thick and no animals go near it. Standing in the water makes you slow and tired, almost like it is pulling you in. Practising sparring in its shores is therefore more effective, giving 0,2 physical an hour instead. Beware to never train alone. There may be a reason why no animals go there. Nobody knows what hides in the bottom of it.

 

 

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GRAVEYARDS

 

 

 

Mercy Graveyard is just behind the Temple, and it is an unremarkable but cleanly kept graveyard. It is reserved for Workers or those of no faith. They are buried on holy ground out of mercy and forgiveness.

 

 

 

Vivarium is a graveyard, even if it is a glorious one. A beautiful dome of elven make, it looks like a room made of pure light. Various rare plants thrive inside, and it smells cloyingly like water and honeysuckle. Inside, there are spaces carved into the stone floor that house bodies of the deceased - and those too sick to continue on. The bodies in these stone blocks are immersed in water, and a layer of light mana protects them from being touched. They will never decay, and never age. Some of the ones placed there are still alive, with diseases that have no cure currently but may one day have one. Several Professors have been buried here, as well as Priests. It is mainly for those who are rich enough to pay, or those of extreme fate. All who have gained a Herotitle may have free entry, should they need it.

 

 

 

 

Coalgrave is a secret spot in the Everdark. It is there that those who oppose and even despise the Academy may bury their fallen comrades. This graveyard is almost a mockery of the Vivarium: once a body is brought into it, and set on the ground, it will instantly be covered with black stone that looks like coal. The lifelike image of the deceased is forever preserved in the coal. The Faerie often come to look at them, clasping hands as if in prayer.

 

 

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THE EVERDARK

 

 

The Everdark is a special place in the Academy. Sunlight never reaches it, no matter what time of the day. In fact, it remains black and impenetrable at all hours. It slightly expands during the night. All those who step into it are instantly blinded, left grasping for direction. The only exception to this are the dark aligned races (listed below). They are not blinded, and may enter normally although the darkness is still an issue. In addition to blind debuff, no plant matter can grow in the Everdark. Plants will instantly combust into flames. This includes all herbs, flowers, plant hybrids etc, so be careful. Processed plants (potions, salves) will not combust.

Light Mana and Fire Mana do not work in The Everdark. The Deities cannot be reached in the Everdark. However, normal means of light (Mana Lights, torches, candles) work as usual.

 
Races unaffected by debuff: Dark High Elves, Demonic Origin, Drows, Ghosts, Imps, Minotaurs, Orcs, Vampires.
[In case of more races added, consult managers to add them to the list.]

 

 

 

Crypt is a location in the Everdark few are aware of. It is a medium-sized gothic building with watchful gargoyles on top, seeming to grasp black vines made of.. shadow? It emerges from the shadowy rock of a hill. For centuries, the crypt has worked as a meeting spot for the rebellious or those with dark-aligned urges. It offers a place of no judgement.

 

 

 

The crypt houses shadows that seem to whisper, but never aggressively. Sometimes they offer advice. Everything that is said in the Crypt remains secret from the Academy. The Crypt is also connected to the Catacombs, with direct stairs at the back of it leading down. However, there is a plaque placed on top of it in warning: "Whoever enters may forsake their memory and never return."

 

 

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Additional Locations

 

 

ANIMAL LAIR
- Danger rating (F-A scale): C.
- Forbidden for students. For those absolutely insane that want a pet or power at any cost.

 

DUNGEON
Danger rating: X
- May gain entrance pass from administration, forbidden without
- The dungeon changes every time you enter it. You may not know the danger rating until you enter. Once a group enters, others may not until the ones already inside find a way out, defeat the boss or pass away.
- Entrance pass can limit danger rating so it's no higher than D. Without entrance pass danger is randomised.

 

QUESTION MARK ON MAP
- Area is strictly forbidden from students. You may face execution or, worse, expulsion, should you be found here. Of course, maybe you can weasel your way out of that with money.

 

 

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Kingdom Map ❄

 

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